So I realize I need to work as hard as I can to develop my art techniques in order to become a storyboard artist and this definately includes life drawing. We had a segment this week in my Drawing for Storyboarding class emphasizing acting in Life Drawing. It makes me so happy to finally take a life drawing course that emphasizes this and the professor was right...if your drawing is not different, than what is the point? It is not about copying the model in front of you, it is about looking at their pose, interpreting it, and putting down your interpretation on paper. It is also about exaggerating in order to get the point across...the strongest artists are not the ones with talent, they are the ones who are good actors. So from there, I am going to try and hit up all the life drawing sessions this quarter and work on my acting. I will upload them to show progress, please feel free to comment and let me know what you think. Here are some of the life drawings from this week.
I did not get the chance to scan my final boards from this week, so I will take pictures of them next class and upload them with the thumbnails. Have a wonderful week!:)
Thursday, October 6, 2011
Wednesday, October 5, 2011
Time-Management
So I have been absent from my blog for a little bit and here's the reason why: 97 thumbnails, three 4"x9" boards, plenty of research, artist research project, maquette, character designs, action poses, turnarounds, story writing, character exploration, life drawing and photoshop rendering along with a job...in other words, art school at its normal pace. So I figured I would write a bit about time management today...especially for those who take on too much like myself.
First, rule out what you do not need. Since my job has been too intense, time consuming, and I am still financially supported by my family, I decided to make it a seasonal thing...I will only hold a job during the breaks. Portfolio, networking and my health are much more important than over-stressing and stretching myself too thin. So remember, focus on what is important.
Second, make yourself a REALISTIC time schedule. If you have a ton of work like I do, spread it out as soon as you receive the work, and spread it out from the time you get it up until its due. Make sure to make room for extra work in case life gets in the way of your personal deadlines. This way, it relieves the stress.
Third, utilize the time of day that you work best to your advantage. Try to get the brunt of your work done at that time. Maybe even figure out a system to motivate yourself like an ice cream at the end of the day if you finish it all or something. You could even take a fifteen minute break after each thing you finish.
Last, health. Deadlines are important, but you also need to be alive to get there. Keep up your hygiene...I always do this but at art school there are quite a few people who don't and you don't want to be one of them. Also, work in meals at scheduled times if you get so consumed in your work that you forget. Try making one of your breaks a cooking break...it relaxes you and fills your stomach with deliciousness as well.:) Also, don't forget to sleep. Getting a full night's rest and waking up early is much better than an all-nighter, and your work will get done just as quick without the hallucinations and exhaustion.
I hope this helps! Time-management is really important for artists as well as everyone else, especially in the real world when deadlines are what put food on the table and a roof over your head. Good luck and I will upload more art soon!
First, rule out what you do not need. Since my job has been too intense, time consuming, and I am still financially supported by my family, I decided to make it a seasonal thing...I will only hold a job during the breaks. Portfolio, networking and my health are much more important than over-stressing and stretching myself too thin. So remember, focus on what is important.
Second, make yourself a REALISTIC time schedule. If you have a ton of work like I do, spread it out as soon as you receive the work, and spread it out from the time you get it up until its due. Make sure to make room for extra work in case life gets in the way of your personal deadlines. This way, it relieves the stress.
Third, utilize the time of day that you work best to your advantage. Try to get the brunt of your work done at that time. Maybe even figure out a system to motivate yourself like an ice cream at the end of the day if you finish it all or something. You could even take a fifteen minute break after each thing you finish.
Last, health. Deadlines are important, but you also need to be alive to get there. Keep up your hygiene...I always do this but at art school there are quite a few people who don't and you don't want to be one of them. Also, work in meals at scheduled times if you get so consumed in your work that you forget. Try making one of your breaks a cooking break...it relaxes you and fills your stomach with deliciousness as well.:) Also, don't forget to sleep. Getting a full night's rest and waking up early is much better than an all-nighter, and your work will get done just as quick without the hallucinations and exhaustion.
I hope this helps! Time-management is really important for artists as well as everyone else, especially in the real world when deadlines are what put food on the table and a roof over your head. Good luck and I will upload more art soon!
Saturday, September 3, 2011
Final Anatomy Studies
To hone in on my anatomical skills in order to better myself as an artist, I have been taking Professor Paul Hudson's Constructive Human Anatomy class this summer. To those of you who haven't taken any of his Constructive Anatomy classes...he has many like Animal, Dinosaur, and Creature along with Human, Human Head, and Hand/Foot. If you haven't taken any of these and you are at SCAD, I highly, highly recommend it. I have learned so much in that class and here are the final products...
Skeleton Before: (didn't make this part, just added clay to it)
Skeleton Before: (didn't make this part, just added clay to it)
Skeleton After:
Next is the Final Sculpture...I am aware that the proportions are a bit off do to my multiple struggles with the underwire base...but all of the forms and muscles are there. I also taught myself the face/head since this class does not specialize in it.
Last of all are the drawings. They are layered by 1.primitive forms (basic shapes), 2. bones, and 3. muscles. One of the primitive drawings are missing since I forgot to scan it but the rest are here.
That's what I've got for now. Next quarter I get to apply this to Concept Art and Storyboarding...I can't wait! Feel free to comment and let me know what you think!
Saturday, August 6, 2011
Primitive Forms
Next I will be adding bones to the arms and legs to give the muscles something to stick to. Then I will be adding muscles for each class. More updates in the future!:)
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